Transform Existing Texture Maps
ShaderMap converts existing maps to different formats. Below is a
list of conversions currently supported by both ShaderMap CL and
ShaderMap Pro:
| Diffuse & Color Maps | | Height, AO, DUDV, Normal, & Specular |
| Displacement & Height | | Normal, AO, DUDV, & Specular |
| Dot3 Normal Maps | | Height, Normal, AO, DUDV, & Specular |
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ShaderMap CL
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ShaderMap Pro
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